Is it just me, or are some of the abilities on the Order side of WAR a bit…ridiculous. Let’s take the White Lion ability “Fetch,” for example. The WL can send his pet lion in to fetch you back to him, basically punting you back into the middle of a giant pile of Order. The spell has a 150 foot range, which is freaking huge, and is basically a death sentence. If you get fetched, you’re a goner. An “I Win” button.
Another example are the knockbacks that Order has. Every. Single. Class. I’ve been knocked back by bright wizards, shadow warriors, warrior priests, iron breakers, white lions, arch mages….you name it. I’ve been punted into the lava so many times at Tor Anroc in T3 that I stopped even queueing up for that scenario. Why does every class need a knockback? I can see it for tanks. I can even see it for healers, though the Disciple of Khaine doesn’t get one until level 40, which hardly seems fair. But a freaking wizard? Isn’t the wizard supposed to melt my face off? C’mon, I’m a witch elf! I’m wearing paper armor, too, and you don’t see me getting a knockback to get the bad guys off me.
Now, granted, sometimes the lucky order player I”m stabbing knocks me back into my own group, which is fantastic. They save my life for me. But more often than not, players are skilled enough to position to knock me back into their own teeming horde, and I’m toast.
Knockback is one of those abilities that just make me bang my head on the desk. Either because it leads to my death, or because the Destro tank that I decide to assist by coming to stabbity stabbity his target to death decides to hit his knockback button, effectively sending the target out of my range to kill–and possibly saving the bad guy’s life. Memo to tank: when the melee dps shows up to help you, PLEASE don’t knock the target away from the melee dps. Thanks.
These are just a few of my little pet peeves while fighting Order.